Raptivity helps you create eLearning
interactions like eLearning games, eLearning simulations,
elearning videos and many more eLearning interactivities
“Interactivity” is a
something that all aspiring learning content developers
strive for. In the early days of e-learning, interactive
online courses were mainly “page-turners”, that is they used
the Back and Forward buttons simply to let the learner
control the pace of their learning. But interactivity is
more than that; it is about engaging the learner in their
learning, supporting them to become an active (rather than a
passive) learner, and helping them to develop and apply
their understanding of the subject.
Up to recently building interactivity within web-based
materials was not really possible for the non-professional
content developer; since to create exciting interactivity
required a good knowledge of sophisticated tools (like
Flash) as well as good instructional design skills. But
things have changed. We are now beginning to see a number of
e-learning products on the market that offer the ability to
build interactive elements quickly and easily.
Harbinger’s Raptivity is one of these products. However, it
stands apart from the others for a number of reasons, (1) in
terms of the sheer number of interactive elements it
supports (well over 200) - other packages tend to offer only
a handful of interactive elements; and (2) the fact that it
is a “dedicated” interactivity tool rather than being one
that offers many different course development elements. Its
sole purpose is to support the creation of interactive
elements to enhance content created using other development
tools
The software is available in a number of “packs” – the Core
Pack, Standard Packs 1, 2 and 3, Booster Pack, Games
TurboPack, Videos TurboPack, Simulations TurboPack - all of
which can be purchased and installed separately. The
interactivities can be viewed within the individual packs,
but also by category across the packs, e.g. Brainteasers,
Presentation Aids, Software simulations, Interactive
Questions and so on.
The interactivities themselves range from quite simple ones
like banners, buzzers and timers to more sophisticated ones
like flipbooks, interactive questions, TV games, and
simulations The interactivities are suitable for a wide
range of learners – from school age students (e.g. word
searches and jigsaw puzzles) to older, workplace learners
(e.g. software simulations and adaptive scenarios).
What is also interesting to note is that the interactivities
can also be displayed according to a number of learning
models and instructional design principles, e.g. Blooms
Taxonomy (Knowledge, Comprehension, Application, Analysis,
Synthesis and Evaluation) as well as Gagnés Nine Events,
Keller’s ARCS Model and Experiential Learning. This provides
valuable support to the developer with limited or no
instructional design skills to help them select the most
appropriate interactivity for any given learning outcome or
activity.
Once you have decided on the interactivity you want to use –
all activities can be previewed - it is then very easy to
work through the Wizard-based customisation to provide your
own input (e.g. descriptive and feedback text, and so on)
and set the parameters to create your version. A Detailed
Customisation view supports more advanced customisation
options.
Once you have saved your interactivity in the Interactivity
Viewer you then “publish” it for use in your learning
content. This essentially converts the interactivity into a
Flash file, which you can then embed within learning content
created using a number of other tools, e.g. course authoring
tools like Lectora, Captivate, Toolbook, Articulate
Presenter, presentation tools like PowerPoint, web design
tools like Dreamweaver and FrontPage and course management
systems like Blackboard.
This is a significant aspect of Raptivity, and as such
allows you to expand the repertoire of less versatile tools.
When “publishing” your interactivity, you also have the
opportunity to include tracking if you wish, e.g. with SCORM
or AICC compliance for use within a learning management
system. This is another feature that makes Raptivity a
valuable e-learning tool.
All in all it is well worth
downloading the trial version and taking it for a test
drive to see how it can help you to include more
interactivity in your learning materials. At the very least
it will certainly help to pep up your PowerPoint
presentations!